Detective Chewy (2024) is a card game where players collect clues, make deductions and play a luck-based card game to uncover the truth about the missing Madame Cheesy.
Creating a quest to find an item.
Interrogating the suspect.
Role: Programmer
Tools: Unity 2022, Blender 3 and Procreate
Timeline: 5 Months (March – July)
Detective Chewy is a Master's Project built with three other students: a programmer, an artist, and a game designer. I built the dialogue, quest, and interrogation systems, data-driven through Scriptable Objects. I also handled UI and icon design, lighting, and the intro animation.
NullTale DitherFX for post-processing effects.
Detective Chewy's systems (dialogue, quests, interrogation) were built to be decoupled, so each could be developed and modified independently. Data for these systems was stored in Scriptable Objects, exposed through the Unity Inspector.
This let our game designer edit quests, dialogue triggers, and interrogation evidence directly, without needing code changes.