Detective Chewy (2024) is a card game where players gather information about a mystery case by playing a luck-based card game.
Creating a quest to pick an item.
Interrogating the suspect.
Detective Chewy is a university project made with Unity 2022.3.20f in four months.
This project was built by a team of four students, I contributed to art and programming.
NullTale DitherFX for post-processing effects.
Leveraged scriptable objects to store data for dialogue, quest and interrogation systems allowing designers to build narrative-driven gameplay without coding.
I drew the icons and designed the user-interface, set and bake the lightning of the scene and animated the introduction scene.
Building systems which could be tweaked through the Unity Inspector.
Designing systems to be independent of other systems.
I am proud of what I was able to achieve with this project. I am looking to continue learning about code architecture and system scalability.
For a small project like ours, having all quest in a single array was functional, but any increase in scope would become unmanageable.